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Aston Museum Interactive Guide

An interactive touchscreen kiosk designed for the Yoruba Civilisation Museum, enabling visitors of all ages to explore artifacts, navigate museum spaces, and engage with cultural history through an accessible, map-driven interface.

  • Role Interaction Designer · UI Designer
  • Scope UX Design · Wireframing · UI Design · Prototyping
  • Timeline Academic Project (CS3ID)
Interaction Design UX/UI Touchscreen Kiosk Cultural Heritage Figma

The Problem

Museum visitors, particularly those with varying digital literacy or physical needs, often find it difficult to navigate large exhibit spaces or access deep cultural context through static signage.

My Role

As the Interaction and UI Designer, I designed the accessibility framework, created 28+ high-fidelity wireframes, and prototyped the Hub-and-Spoke interaction model.

The Solution

An inclusive touchscreen kiosk using a map-centric design. I prioritized large touch targets (60px+), high-contrast visuals, and an auto-reset idle loop to ensure the system is always ready for the next visitor.

The Outcome

A high-fidelity prototype praised for its inclusivity and clarity. The design successfully enables users to bridge the gap between physical artifacts and digital storytelling through a simple, scalable interface.

Features

Tech Stack

Project Instructions

Objective: Design an interactive touchscreen kiosk interface for a museum context, focusing on accessibility and exploration.

Core Requirements

UI Guidelines

Technical Constraints