Campus Night Shift 🔦

A charming yet thrilling stealth-adventure prototype built in Unity (C#). Slip into the role of a sneaky nocturnal explorer wandering a sprawling indoor school environment.

  • Role Game Developer
  • Scope Game Logic & AI
  • Timeline Prototype Phase
Unity C# AI AI FSM Game Dev

The Problem

Implementing intelligent, believable stealth AI in a 3D environment is a complex task. Guards need to rotate between states (Patrol, Search, Chase) while maintaining consistent Field-of-Vision (FOV) and response logic.

My Role

As the Lead Game Developer, I architected the core AI behaviors, implemented the player movement physics, and designed the interaction systems using Unity and C#.

The Solution

A modular Finite State Machine (FSM) that dictates guard awareness. Combined with a Raycast-based interaction system, it creates a tactile world where players must physically peek corners and dodge line-of-sight.

The Outcome

A fully playable stealth-adventure prototype awarded a 30/30 academic-tier grade. Features successful Save/Load systems, responsive HUD, and a scalable codebase for future level design.

Features

Tech Stack